
- #Jalopy game engine used code
- #Jalopy game engine used windows
Screen scaling, cameras, sprite batching, particle systems, etc.
#Jalopy game engine used code
Doesn’t provide and WYSIWYG tools and you must do all the lower level plumbing code yourself. That’s immature and frankly, it is somewhat of a turn off. Some Love2D library developers think it is funny to name their libraries with suggestive names (because the framework is called “Love” 2D). Very quick to get something up and running.
Because of SDL, the joystick support blows the other two out of the water. Uses SDL under the hood for great cross-platform support. Just a few Windows-based joysticks supported (XBOX one, 360, etc). Support for ‘instant’ development on target devices as well (haven’t tested this). You write code, save the file, and your changes are shown in a running project almost instantly. The IDE is basically a customized version of Eclipse which I do not enjoy using at all. #Jalopy game engine used windows
At this point XBOX360 controllers are all that’s supported on Windows :/
3D is supported and there are plans to improve it. New V2 editor in development that looks really nice. WYSIWYG editor that does some of the janitorial work for you. Nice message-passing system to pass data between GameObjects. Note that these aren’t exhaustive lists by any means and are definitely missing things as I have not yet delved as deeply into any of them as I plan to. Yes with love.js (Not up to date with current Love2D version)īelow are just a few things I liked/disliked about each of the engines. Defold, Corona SDK, and Love2D were my first considerations. I’ve known about them for some time, but hadn’t taken the time to mess with them. What I’m looking for is an engine that gives me at a minimum support for building binaries for: Windows, MacOS, Android, iOS (bonus points for Html5 and Linux). I decided to check out alternative game engines that use Lua (another of my favorite languages). More than that though is the desire to learn something new. I enjoy Unity development and C# is one of my favorite languages, but there are a few things that I don’t like about Unity.
I’ve been on a mission lately to find something to use for game development other than Unit圓D. Don’t get me wrong.